Shatter Test
March 11th, 2010
This one was quite a bit of a learning experience for me. I wanted to test the shatter simulation plugin in Cinema 4D called Xbreaker 1.7 made by nitroman of Pariah Studios, but soon it became a little test of multipass rendering. The depth of field and motion blur was added in post using depth pass and motion vector passes (respectively) out of cinema 4D and into After Effects. And also managed to setup Cinema 4D plugin in After Effects so that it could read AE projects generated by Cinema 4D. This is awesome because it can export full 3D information of the lights and cameras. Saves a lot of hassle. And I added the sound effects from a little collection that I have using Garageband, just because I am very familiar with it and know my way around quite well.




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